There will be blood!

Still playing around with some bomberman-ish gameplay. The progress is not that convincing as I’m still trying to figure out this working-on-my-one thing.

It certainly feels like my brain is still recovering from the fatigue that I built-up while working on Creatures (my mates there are still working as hard as they can, keep it up!)  but it’s fun to actually get my hands dirty again.

I added some enemies, more space, and blood puddles. It took some time for me to understand the nuances of the sprite-based collision and I’m still getting plenty of weird things like the character not triggering a collision when colliding with a monster from anywhere else than the front (note to myself;  keep this bug in mind if I end up making an enemy only dangerous from the front in the future).


I kind of like Game Maker yet I’m finding myself trying to code components and it doesn’t seem to built that way. I still have to figure out what the do’s and don’ts are but I find that the handling of scripts is quite cumbersome: getting an overall view of an object is not really possible. and I’d like to display the code of a script directly in the object window. Then again, maybe I’m just missing something.

*EDIT*: It appears I’m not the only one wishing for that.

Still, just like with Unity the community is huge and you can find an answer to almost anything with a google search which is really super helpful.

I’m also trying to make the explosions more boombastic but I’m not quite there yet. I’ll try adding seizure-inducing screen flashes.


Next step: figuring how to integrate some general content flow. And maybe multiplayer as it’s the easiest way to tweak the bomber’s gameplay.

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