Resume

 

Andrea DI STEFANO

Game Designer

Email/msn: andreadst-at-hotmail.com
Nationality: Italian

 View Andrea Di Stefano's profile on LinkedIn
 

EDUCATION  

2007-2009:

SUPINFOGAME, Valenciennes, France

Directly accessed third year of the game design and production management higher course

Lead game designer on Little Jurassic People: full time nine months MMO development

 

 

Université Libre de Bruxelles, Brussels, Belgium           

2004-2007

MA-equivalent « Licence ». Scenic Arts: screenwriting and script analysis

Dissertation: Story driven video game script and analysis

Obtained a scholarship to pursue a Ph.D in online communities’ studies. Chose to attend SUPINFOGAME instead

2001-2006

MA-equivalent « Licence ». Information and Communication: Socio-Cultural Mediation

Dissertation: MMO Games: Online Community Creation and Management

 

2000       

Scientific High School, « Liceo Kennedy », Rome, Italy

 

1995

 

European School, Luxembourg

 

LANGUAGES

§  French: Mother Tongue

§  Italian: Mother Tongue

§  English: Fluent

 

EXPERIENCE

 

2008

10tacle Studios Belgium: Three months game design internship. New game concept: high level design to gameplay prototyping. One month effective work due to studio shut down

 

2005 -2006

One month Internships and student jobs, Brussels

Atelier 210, cultural centre (theatre, cinema, concerts) : partners relationships, events planning and management

BOZAR, Centre for Fine Arts: Educational department organization and communication

 

1998-2003

Online communities management: Creator of ShogunZone, « Shogun: Total War » Italian community website

 

1999-2005

Writer for several Italian gaming websites and press:  EveryEye.it, ET Magazine, Nipogames.com

 

 

 

SKILLS

 

Game Design

§  High level to low level design

§  Able to manage and lead a game design team

§  Can communicate effectively with a development team

§  Game Concept and Design Documents writing

§  Interactive and cinematic storytelling and direction

Level Design

§  General Design, Flowcharts, Environmental design

§  2D/3D level prototyping (Visio, Google SketchUp)

§  Basic to Good experience with several engines:
Cry Engine 1, Unreal Engine 3 and 4, Warcraft 3

Project Management

§  Project and team management, Waterfall and Agile Methods

Graphics

§  2D/3D graphics (Photoshop, 3DS MAX): Basic skills

 

INTERESTS 

 

§  Well versed in game design theory as well as interactive narratives and storytelling techniques

§  Passionate about any form of cinematic expression or movie genre

§  Team and project management techniques. Evolving my social skills team-work methods